9 Things You Need To Know About New DOOM Eternal Gameplay – DOOM ETERNAL GAMEPLAY REVEAL E3 2019



Last time we saw new Doom Eternal gameplay was back at Quakecon 2018 but now there’s even more new Doom Eternal gameplay from E3 2019! Find out …

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Comment (28)

  1. The new HUD so colourful looks awful. The Doom 2016 did a better job there; and the fact that the weapons were on the ground was cool too. Not just a glowy-glowy thing floating in mid air. Besides when doom slayer grabbed a new weapon, he made a safe check, a brief animation, that was a nice touch.

  2. Looking forward to returning to hell to slay demons. I hope the artistry is as fine as 2016 😉 that was amazing. The new story will be interesting, but I think the visuals and HUD are looking a bit 'colorful' in this one, hoping its just the level in the demo, wonder if it we be an option for colorful HUD or more traditional, I found it made the demos look a tiny bit less like DOOM and more space game like.

  3. The visual quality of the environment, level geometry, lighting, shadows, and textures is so beautiful and detailed that the low-res, non-shadowed, super-bright, super-colorful, huge item-pickups like ammo and health packs look terrible in comparison and really contrast and conflict with the graphics and art style of the rest of the game (same for the ugly new UI). I love what I'm seeing otherwise and can't wait to play this, but, I hope they fix those pickups and the UI!

  4. I really preferred the Doom 2016 UI and item pickups, these new ones are incredibly visually jarring and intrusive. I really hope id Software provides a toggle switch in the options menu to revert to the 2016 UI and pickups!

  5. I like the few little breaks for platforming in 2016 Doom for some platforming. More than anything I felt like it was just enough to keep the levels interesting as you backtrack across the map looking for that one final power up point you missed. I feel like FPS games with high skill ceiling for movement can bring in platforming in a fun way. (think of Tifanfall 2) The wall grabbing does break the pace I think though, as that doesn't seem like something that you can do mid combat.

  6. Is it just me, or does that "heaven" voice say "you" in the exact same tone as Samuel Hayden did when you were ruining the argent facility?
    Not just, like, they're both angry so their tones are like two different angry people. More like, they sound identical because they're the same person.

    My guess about the demonic corruption meter is that it's just a way to see if you've left any enemies alive/secrets unfound in the level. Sorta like how Doom '16 encouraged you to find and kill *everything*. The biggest, leftmost portion probably counts the percentage of enemies killed in the level, the smaller part that lit up just before the Cyberdemon probably signifies that your objectives are finished and you could leave/fight the boss if you want. The middle part might count secrets found?
    It's likely you can still see the specific information Doom '16 gave you on the automap, but this is a way to quickly, at a glance, guesstimate how much demon you got left to kill.

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