GUILTY GEAR Is Changing…Max's Impressions on Gameplay



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Comment (41)

  1. I'm a bit disappointed that max didn't talk the mechanics of this game as that's what I thought this video was about. I haven't played a guilty gear before, so was excited to learn.

    However I agree with what he's saying. I will say though that player base is also a huge part of people sticking. Perhaps they think if you make it more accessible, then the player base will stick about to give the game a longer tail?

  2. Don't agree at all. Yes, fighting game sells on look and roster, sure. But rev 2, one of the most visually impressive games with great roster sold really bad, you literally said it yourself. Sure, new GG might lose some og legacy fans, but whats the point of pleasing the old fans if those numbers are that bad? On the other hand, some mechanics really needed to go (danger time). Guilty gear is about freedom of movement, not about YRC or whatever. I know a few people who loved Reload but skipped xrd just because of yrc, so i don't know.

  3. I've been playing guilty gear since the very first release in '98. It became my favorite series. I hadn't been able to dedicate my time anymore.
    I will definitely pick 2020 up like I have all the others.
    I hope it doesn't just sit on my shelf like the last few.

  4. Man I remember the first GG when it came out to PS1, then the PS2 GG X versions, then the new Xrd series.

    Now look at GG I'm so happy people recognizing and getting into this beautiful game.

  5. Im curious has there been a fighting game that has TWO SEPARATE fighting mechanics within the same game and are put into different leagues basically one using the skilled mechanic while the other one has assisted moves, 1 click button, or something along those lines and just completely separate the player based.

    I think specialized Rank/league/Ladder would work better, we all know Lightweight fighters can not fight Heavyweight fighters so why make them compete in the same league and ring? Why not do a proper separated league of their own? The current ranking systems in games are not good imo for Fighters

  6. I don't have the burning desire to make out with Ky anymore and i'm not sure how to feel about that.

    On a more serious note, one big thing that fighting games almost never do is ADVERTISE. The ones with a big ad budget tend to sell better. MK11 had billboards EVERYWHERE, and that game sold like crazy.

  7. i love fighting games in general, and i wanted to like GGXRD, but the terrible UI and the mechanics really pushed me away. I bought it regardless because i love the art style and the character models, but some of the characters are so freakin weird gameplay wise that its just annoying.

  8. New graphics and whiffed RCs aside, I think of GG2020 as what Arc would've made in the "SF4 09'er" era if they hadnt lost rights to GG, so they "may" never had made BB during their attempt to get mainstream lvl $.

  9. My first real fighting game was Tatsunoko VS Capcom when I was in college. Not the most simple game ever, but was super fun. I loved the style and characters. Even though its much simpler Street Fighter never really appealed to me, just seemed a bit plain to me. I didn't ever get amazing at the game though, I think rather than tone down mechanics, have good meaty campaigns to dig into that help people understand the game a bit more and have an excuse to be bad for a while, as opposed to just telling people to read a tutorial and lose online for 10 hours. DBFZ was a step in the right direction

  10. Although I really enjoyed this video max I was actually expecting to hear more about specific guilty gear mechanics and changes. Instead this again a video about the general impression that fighting games are made simpler these days. Will you make a video in the future that you actually go over the new mechanics and what you think about each one of them?

  11. To your point, I never played nor purchased a DOA game before.

    When Marie Rose came out, that changed. She was so different from your sexy ninja types that I actually got into the game. Not even a Marie Rose player (I use Christie more because I'm basic) but it was intrigue for a new character and the controversy around her that ultimately pulled me in. Now everytime I learn a DoA character is in a DW type game, I'm 100% buying it just to use the characters I found appreciation for

  12. I was actually planning to play both the very first GG and Xrd, just so I could learn how to play this series before this game comes out.
    So yeah personally I don't see why ArcSys should change the gameplay mechanics so suddenly when there are good amount of new gamers willing to give their games a shot.
    Dragonball FighterZ had every right to be more accessible to everyone, so that in turn could easily bring new players to check out their other games.

  13. Max – the game is still crazy even if you cut out half of gg.
    In the background the most boring SF lvl 3 hit combos you ever seen a nuterd GG fuking hate this shit no air combos no fun creativ self made combos now its like mk 11 the most boring same combos and grab mix up constantly in a turny I see one fuller do the sa.e 3 hit over and over and the mix up is the long ass grab the most boring shit ever fuck this piss if shit

  14. The thing that made me LOVE GGXX was the branching story paths in the story mode for EVERY character. I loved all of the challenge modes that made you learn to get better. I really live the tutorials that teach you combos. That was the one thing I wish GGXX, but I miss all the extra stuff that isn't just playing people online in the new games.

  15. Guilty Gear suffers from what many fighting games suffer from, no one actually knows what it's about.

    When you say;

    "New DBZ game is coming"
    "New Fate Stay Night game is coming"
    "New Dark Souls is coming"

    Certain franchises have a reputation and regardless what the game is going to end up being, people will buy it who really enjoy the franchise.

    This does apply to GG as well, those who love Guilty Gear will invest in it regardless.

    But the problem is that new people who don't really follow fighting game scene have no idea what Guilty Gear is.
    There's no other media from Guilty Gear than it as a fighting game (outside of some manga adaptations)
    Thanks to Xrd there are more people who know of it sure and have started to establish GG as; "that one fighting game".

    But many times, even I as someone who loves fighting games..
    When I go to the PSstore or Steam, I am surprised by the amount of fighting games I have never even heard of.

    These are games like;
    Killer Instinct, Under Night and the list goes on. Some of these games I would have never known of unless I was into fighting games.

    So regardless of the mechanics, what sells a game for new people is actually good marketing..
    Tekken did marketing so well in the early 90's. I wanted to know about Kazuya and why Heihachi dropped him off of a cliff..

    On top of it all GG is an anime game without an actual anime which would actually make many fans of anime go batshit crazy about.

  16. As someone who is new to Guilty Gear I would like to say thank you, Mr. Dood. Your recommendation was the final reason for why I bought Xrd rev 2 and committed myself to getting my ass kicked online on the Tokyo servers.
    Thanks to that experience, I am looking forward to the new game and trying to learn it.

  17. I got into GG by looking at the visual overload of +R and being amazed. It took me until Xrd to finally get into fighting games because I just love the look of May so much. I figured out how to play the game and enjoyed my ride of wins and losses. In 2020 I can't see anything interesting with May at all, who has lost her summoned dolphin hoops and beach ball set ups, not to mention air combos. The simplification of Xrd from +R wasn't what made me pick up the game, and I doubt that the simplification in 2020 is going to lure that many people in either. Why trade established players for new players when you could have them both?

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