Heat Management in Mechwarrior 5: Mercenaries | Full Mission Gameplay



Welcome to my first impression video for Mechwarrior 5: Mercenaries. In this video I will show you the gameplay of a full mission as well as the MechLab where …

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Comment (28)

  1. Do you think a lot of game modes will be avoided when you have to start paying for repairs? Like this base defense contract was just a wave mission. And if you're trying to be strategic and not take a lot of damage so as not to pay to much in upkeep, this would be a bad contract to take, even in late game.

  2. My biggest complaint with the demo is how stupid the AI is. Lights constantly standing still, no torso twisting from any 'Mech, really bad positioning, etc. One lance of 'Mechs wading through dozens of tanks, aircrafts, and MULTIPLE lances of enemy 'Mechs just doesn't seem very "realistic". That is why i see it as more of an arcadey game. B33f summed it up pretty nicely:

    "This is a game for people who play with a joystick, not someone like me."

  3. So, if you go with crappy Mech load you will have more difficult time?
    This is not changing the fact that if you make just small effort to optimize your lance you will have not only easy time, but your single lance (270 T) will have 100+ kills.
    (16 Mechs, 11 air, 49 turets, 32 vehicles in my last Raid mission) That is the to arcady and not enough tactical part.
    There is no challenge for me in those 'Instant Actions' and that makes the game boring. Which is the worst thing that game can be.
    I really hope that the campaign will not be the same. And the Devs give us a lot of options to customize the game difficulty. There is no other way around if they want to make it interesting for veteran Battletech players like Baradul and the kids that just want to pew pew around with giant Mechs.
    I really hope that the Piranha didn't go and create this game with the idea to be more casual and easy to attract a bigger player base and more profits.

  4. More vids I watch from ya showcasing the beta, the more likely I am to just pirate the game.

    As far as I'm concerned PGI still owes me a minimum of 100$ and from what I've seen this game doesn't add up. Fingers crossed, I guess, that MW5 uses a direct connect option so I can play with my MWO buds…. But there's no way in hell I'm going to give Russ "Mmm yummy cock" Bullock a fuckin' dime. He can take his herp-a-derp "Cheapskate" comment, carve out a gaping chasm that used to be his cock-gobbling asshole and shove it.

    Edit: Mechwarrior fans are the most desperate(…dedicated?) motherfuckerin' fanbase on the planet that they'd willingly subject themselves to MWO and then happily eat the pile of shit presented to 'em that is MW5.

    Edit 2: Btw, I pirated Battletech as well, teehee. PGI is like the reverse Midas Touch. Anything they're involved in isn't worth what I flush down the toilet.

    Edit 3: Also, Baradul, my dude – are you really going to use speculation to argue against…speculation? Unless you're in the know, you're as clueless as the naysayers that rightfully predict the game isn't worth 15 bucks, let alone whatever PGI's asking for.

  5. You talk about heat management, but I was expecting you to talk about whether planets and environmental conditions factor into it. I mean; you were playing on a snowy map, have you played the same build on a desert map and noticed any differences in heat generation/dissipation? What about moving through water? I think in a previous video you mentioned that it didn't seem to; however you also pointed out that your heat sinks weren't located in the legs (or maybe that wasn't you and was someone else I was watching).

  6. Hi Baradul! I suggest you do the one mech solo challenge. The assassination mission with a single mech, no heavier than 70 tons, built out any way you want. You have to reach the drop ship alive. 😉 Up vote if you like the idea.

  7. Question for you, would you want to have a coolant option. You said yourself it has bad heat management and multiple times in that engagement, having coolant would have saved you from powering down and taking more damage. Also do you think that they should have field repair bays(like MW4 had) but instead fully healing you only heal based on the amount resources available or money restricted.

  8. Damn, heat shutdown is really unforgiving 😛 Poor, silly old Rifleman. When I played MWO I was really adverse to overriding shutdown, but with a build like this you pretty much have to if you want to stay in the fight. I'm really looking forward to this game now. I just need to dig out my joystick and then go a-stomping.

  9. Oh man. Ich hab damals mit 12 glaub ich angefangen mit Mechwarrior 2 ?? auf meinem 486er PC. Ist ewig her. Die Pen and Paper Version hab ich leider nie gespielt. Da war ich noch zu jung für und ich werde im Januar 40 !!!. Das Spiel ist älter als ich. Ist wie ein Sprung zurück in die Jugend mit dem neuen MW5. Super Channel Baradul. Upload in 4k Daumen hoch dafür. Hast du mal die Pen and Paper gespielt ? Siehst noch etwas jünger aus als ich ;-b. Gruß vom Peter. Clan Mechs kommen bestimmt als DLC. Ich will den Madcat mit den zwei LRM 20 huckepack geile Scheiße.

  10. im sure when the game is released were going to hear a lot of this game sucks comments….by people who canceled their pre orders and wont get it because they dont want it on epic.

    i am so looking forward to spending many many hours playing this gamei also noticed your used to mwo ranges, thats not the case in this game theres no bonus range so your wasting heat

  11. How do you install different engines and related engine mods? can you install ECM types etc?
    The more I see of this game the more I'm thinking they made it as basic and simplistic as possible when it comes to mech builds, don't think I will like that one bit.
    Where is the Double HS and DHS Kits? (Double HS exist apparently, that's something I guess).

  12. It seems some people have a hard time distinguishing between career modes and skirmishes, so I figured I'd try to help some.
    .
    In a skirmish: Everything is disposable. You can go all out – charge into swarms of enemies without a second thought. After all, you didn't have to earn that 'mech or the lostech installed in it.

    Career mode: You are using and managing the fruit of your own labor. You won't often feel the urge to charge into enemy lances on your own without a solid plan behind the action. The rare 'mechs and equipment you will find (and hopefully they are very rare) should be cherished and protected.

    For comparison, it's the same in Total War games – multiplayer skirmish battles often end as Pyrrhic victories which is definitely not something you can sustain in a campaign. In the campaign, you also have to raise and collect taxes to spend on recruiting soldiers and you also need to make the proper, expensive buildings with lengthy build times to recruit more elite units that have high recruitment costs and upkeep costs that YOU have to pay every turn!

    I hope I've helped distinguish the major differences between the two by now 😉

  13. ya…nah, this game looks no better then MW4 merc which is like 10 years old or something

    i mean sure its a tiny bit better looking but not even close to the graphics that we should be seeing here

    its a sub par game by a triple A developer ,which is the norms these days

  14. Thanks for the time and effort put into these Baradul!
    Still not sure I'm sold on this next iteration of the game, it's seems like a Mech version of a game that sits somewhere inbetween Arma and COD.
    I know this is still Beta so will wait until the full game, and vids, are out to make a final decision.
    Graphics look nice, flames look awesome. Lights need to be faster, AI needs a huge improvement for both teammates and enemy.
    I like the idea of having to pay for the damage to your mech too, should make it slightly more tactical.

    Bring on the 15th (or a month after) so we can see the real game!!

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