Star Citizen | Future Ships, AI & Gameplay – Talking to Devs at CitizenCon 2019



Star Citizen looking at Future Ships, AI & Gameplay while I was at CitizenCon I was able to talk to Sean Tracy, Luke Presley, Dave Coulson, JLee, Zyloh, Brian …

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Comment (37)

  1. I have been wondering for awhile if the extra starter game packs will give us npc crew as it was originally promised .. I don't mind hiring an engineer but in turrets and just attending dutys by my extra 3 npc crew . Would be great and I need 4 to 6 crew

  2. Since the armistice zones are ultimately going to disappear, will everything be able to be damaged? like buildings in the cities. If you are assassinating someone in a building, couldn't you do it with a ship and fire a missile into the board room or shoot it up like in that star trek movie?

  3. Wil squadron 42 be open world? Or a scripted story set in the SC universe that follows a specific path you can't really deviate from? Besides the main story will you be able to just go about and do whatever you feel like? Like a offline version of SC PU maybe?

  4. I wonder if alien ships will have more reasons to justify being expensive aside from their exotic aesthetic 🤔 when it really comes down to it, I don’t want to pay for an alien light fighter that costs as much as a Connie

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