Timesplitters Rewind Update January 2020 (Gameplay, Progress, Release Plan)



Discord: Facebook: Twitter: THE TEAM: Jose Pavli: …

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  1. You said that THQ Nordic buying the IP hasn't affected development in any way which is a good thing, but I know you mentioned in a previous update that you were using the cryengine because Crytek own the IP and they made you use there engine but now that THQ Nordic have the rights to the TimeSplitters IP does that mean you can can use other engines to make TimeSplitters rewind.
    Again I know you made a really good working build of the game in the unreal engine so could you use that or are you still bound to using the cryengine.
    Sorry for the long message

  2. The originals were my favourite shooters of all time. Favourite aspects were being able to play multiplayer modes with bots if you had no other players available, and the simplicity of the make-your-own level designs.

  3. Guys this looks awesome, You guys have come a long way! 7 years is a long time but coincidentally I have been working on a game on my own for the same amount of time and I get how much of an undertaking it is, and my game is only an indie game. Keep up the great work!

  4. I know the PC gamers are safe to get this, what about the console gamers? I'd happily pay 30 USD For this, if that ain't enough, surely a 60 as well, just please, PLEASE Bring it to the consoles as well!

  5. Time splinters was one of my favorite games growing up. I probably played through it 50+ times not even including the time just fighting bots. This was always hold a special place in my heart and I'm very excited to see this. I will definitely support the project

  6. If you don't fuck up the character models and release the game on gog I will buy it 100%. Local 4 player split screen (or more splits) only is fine with me. I don't need online play. All I care about are the lady characters

  7. You mentioned that the purchase of the Timesplitters license to THQ Nordic has not affected development. I am wondering if there has been any contact between your team and THQ. It is quite worrying that the subject has been evaded here. I personally think that they are working on a remaster as we speak and without any communication, would that not “waste” the work you’ve been doing?

    Not just that, but what is the plan if THQ threatens to shut the project down? (Or just asks since they are the holders of the IP). There has to be a plan for that in case that happens right?

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